2016年2月25日星期四

Lecture about Lumino City Game Design!

Game Design
Lumino City

A Glance at Interesting Procedures of Designing a Game
-       Starting drafts of the whole city (world settings and scene settings)
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-       Making the model
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The idea must be prove beforewards. Ideas cannot be changed after modelmaking.
-       Filmng the model



Every scene needs bespoke treatment beforewards. They couldn’t change anything after filming it.
- Make moving scenes with selected tracks
-       Character design
All the shape and all the possible actions it may make should be set in advance.
They made the characters of a tangent papering.
And recorded the actions with Motion Tracking

The Gatehouse
The logo was made of LED lights.
They needed to reduce the scope when making models and enlarge the scope when filming them.



-       Interactive Design with film

Some Techniques referred to in modelmaking and filming:
Laser cutting
Metal work
Stop Motion with motion control cameras
Motion Tracking
Papering
Wood cutting


Game design can be related to many techniques we studied based on a college workshop. This challenged my knowledge about the boundaries of practices a illustrator can engage in. One of my main directions will be about world setting design and fulfillment of visualization through 3D modelmaking.

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